![]() The health system is also a hassle since it requires players to look for health packs rather than a regenerating health system like most modern shooters today. For one, shooting mechanics haven’t aged well, forcing the player to shoot sporadically rather than precisely aiming their shots. Being composed from Jeff Tymoschuk, he used music to create an atmosphere for the player to get lost in and it shows throughout the levels.Īs much as I loved replaying this game as an adult, it was also a bit of chore. Graphics for Nightfire, while still old, aged surprisingly well for a game released in the same year as the first Spider Man. This is what Agent: Nightfire does really well.Īnother thing that Nightfire did well in for its time was the visuals and music. Creating levels that players only have limited actions forces the player to adapt change their play style which ultimately keeps this engaged. If the developers created an entire game that was open for the player to choose their own play style, then the player would just stick to their own play style. ![]() Some critics claim shame the game for only creating one open ended level for players to create their own play style, but I disagree. The third mission is set in the player being in the driver seat of the infamous Bond cars and giving players the chance to speed around while being able to shoot missiles from their headlights.Īs you can see, the game created three completely different levels for the player to experience. The next level shifts players into a mounted vehicle section of shooting helicopters, snowmobiles and other vehicles out of their way. This kind of freedom allowed players to feel in control of their actions and also allowed “replayability”. Whether it be stealthily climbing the side of the tower, sneaking into a wine truck, or just simply shooting all of the guards until no one is left standing. In the beginning mission, players are given multiple routes to reach their destination. Part of what made Nightfire so fascinating as a kid was the versatility of levels. Video games weren’t a widely popular topic that was discussed in public, mainly due to the fact there wasn’t much to discuss to begin with. The PlayStation 2 and Xbox were just entering the market for the top video game console. To give some background, Nightfire was published by Electronic Arts and came out towards the end of 2002. But after playing the game as a 21-year-old adult and looking at it through a set of critical lenses, does the same James Bond hold up to today’s video games standards? Well, it’s complicated. ![]() From a thrilling campaign, to an advanced online mode, to just the fact of playing Pierce Brosnan was enough for an 11-year-old child to go ecstatic. But one game in particular that I would spend seemingly endless hours on was James Bond 007: Nightfire. There are a few games that come to mind when I reflect on this memory from Tony Hawk’s Underground to World of Tanks. Every Friday night, I would go into his room, sit in the middle of the floor and play video games for hours. When I was a kid, my brother owned the second PlayStation.
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