You can upgrade an item twice, usually the item basically becomes +100% better as good at what it does when you do. I do this as much as I can, having some items fully upgraded is just that important. There are several times per run where I prefer to skip upgrading my heroes and sell a very rare ability orb in order upgrade an item. You will almost have the different classes in the role DPS/Tank/Healer but knowing what items to give them and which one of those to upgrade is the key to winning. ItemsSo I wont get into what each specific item does, there is a "wiki" for this in the game after all but I still feel that it's important to explain the role of items. Killing one simple stone golem will boost your heroes morale equally much as defeating four demonic demons in the later levels. I advice new players to fight a lot of battles early on. This can be hard but if heroes gets knocked out you will get -1 morale per hero knocked out and lose out on the +3 morale bonus, this is a big deal. Important tip: Try to always win battles without losing any of your guys. If you die to a boss you lose all your morale, ending the run. It's a fun mechanic and it's always hard to know if getting that extra item/potion is worth it or if you will be dangerously close to ending your run because of going a bit low on your morale. You might get events later on that can give you items or gold of buffs depending on if you are willing to sacrifice some morale. This is a big deal because morale can be used for more things than just not losing. If you manage to defeat enemies flawlessly you will get a whooping +3 morale. If this goes to 0 your heroes will give up and go back to the tavern and it's game over. You will start with a certain number of morale. ![]() You will however lose one morale per hero. They will just be down for the rest of that battle. Morale systemHeroes fight until they get knocked out, there is no death per se.
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